Also, you must start boot Cubase completely in order. In response to using Midi-sync with Ableton is achievable, though with VSL, it allows for locators, loops, etc to be completely sync-ed. Just make sure your bars are alike. If you have any more? I upgraded my DAW to So, for the secondary computer, do I have to have another licensed copy of Cubase 7 on a dongle? This solution is getting rather expensive. Does anyone have any other suggestions? Use it as a master-slave solution with multiple Macs and PCs, all connected with a simple Ethernet cable, and route the audio streams back to your main machine without the need of further audio hardware.
The intelligent Preserve function enables you to keep your instruments loaded while switching from one project to another and with the bit version you can load as many samples as all of your RAM will hold. Take a look here good stuffs around 1 min in.. It is however Cubase only and it may require an additional license.
Here is the description taken from this document :. VST System Link is a network system for digital audio that allows you to have several computers working together in one large system. Unlike conventional networks it does not require Ethernet cards, hubs, or CAT-5 cables; instead it uses the kind of digital audio hardware and cables you probably already possess in your studio.
VST System Link has been designed to be simple to set up and operate, yet give enormous flexibility and performance gains in use. So, why would you want to link up two or more computers? Well, the added computer power gives you vast possibilities:. There are some producers that use a setup similar to the one described. Sign up to join this community. The best answers are voted up and rise to the top.
Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. Asked 5 years, 4 months ago. Active 1 year, 8 months ago. Viewed 22k times. Using two DAWs on two computers, each of them using different tracks but playing on the same MIDI clock, and then render both their audio outputs to one track in a real-time mixdown.
VCA faders serve as remote controls for groups of channel faders in the MixConsole. Cubase comes with a number of included effect plug-ins that you can use to process audio, group, instrument, and ReWire channels.
Direct Offline Processing allows you to instantly add plug-in effects and audio processes to the selected audio events, clips, or ranges, without destructing the original audio. In Cubase , time-stretching and pitch-shifting algorithms are used for offline processes, in the Sample Editor , or for the Flattening Realtime Processing function.
Cubase offers particular functions for analyzing the audio in your project. The Sample Editor provides an overview of the selected audio event. It allows you to view and edit audio by cutting and pasting, removing, or drawing audio data, and by processing audio. Editing is non-destructive so that you can undo modifications at any time. Hitpoints mark musically relevant positions in audio files. Cubase can detect these positions and create hitpoints automatically by analyzing onsets and melodic changes of the audio.
Cubase offers several functions that allow you to match the tempo of audio in your project. The VariAudio features in Cubase allow you to edit pitch, and correct the timing and intonation of individual notes in monophonic vocal recordings.
The Audio Part Editor provides an overview of the selected audio parts. It allows you to view, audition and edit parts by cutting and pasting, crossfading, drawing level curves, or by processing parts.
This integration allows for random access to audio events in the musical context of your project. The sampler track feature allows you to chromatically play back any audio from your audio sample library via MIDI. You can create and edit new sounds based on specific samples, and integrate them into an existing project.
Every time that you record on an audio track, a file is created on your hard disk. A reference to this file, a clip, is added to the Pool. You can manage media files on your computer as well as presets from multiple sources from within the MediaBay or the Media rack.
Cubase provides integrated surround sound features with support for several formats. All audio-related channels and busses can handle multi-channel speaker configurations. A channel in the MixConsole can contain either complete surround mixes or an individual speaker channel which is part of a surround setup. In essence, automation means recording the values for a particular MixConsole or effect parameter. When you create your final mix, Cubase can adjust this particular parameter control.
VST instruments are software synthesizers or other sound sources that are contained within Cubase. They are played internally via MIDI. You can install effects and instruments that comply with these formats. Cubase allows you to set up 8 different track parameters or settings as Track Quick Controls for quick access. This allows you to change the way MIDI data is played back.
Expression maps allow you to set up a map for all your articulations. This allows you to audition a project including articulations. Note expression allows you to edit MIDI notes and their expressions as one unit. The chord functions provide you with many possibilities for working with chords.
Chord pads allow you to play with chords, and to change their voicings and tensions. In terms of harmonies and rhythms, they allow for a more playful and spontaneous approach to composition than the chord track functions. The Project Logical Editor is a powerful tool for search and replace functions in the Project window.
You can set up a tempo and time signature for your project. The Project Browser provides a list-based representation of the project. It allows you to view and edit all events on all tracks. You can render existing material to new audio material. The Export Audio Mixdown function allows you to mix down and export all audio that is contained between the left and right locators of a project or in ranges defined by cycle markers.
Synchronization is the process of getting 2 or more devices to play back together at the same speed, position, and phase.
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