Whist card game other names




















After the last trick is made, each party counts their tricks. A total of thirteen tricks are possible. To win, a party needs at least seven tricks. In each game round there is always only 1 winning team!

This means that this party has narrowly lost to the other. So seven tricks means the party has 1 trick, 9 tricks means this party has 3 tricks, 5 tricks means the party has 0 tricks. If neither party achieves 5 tricks 11 tricks in the first game, then play until one party has achieved 5 tricks.

Now there are revenge rounds. Revenge is played until the losing second party also wins once, i. Points are awarded for robbers, tricks and honneurs After each round of the game, you note down the points that the teams have won. These points can be achieved:.

Winning team: For each match won, the winning party credits itself with 50 points. They credit themselves 70 points for this the 2nd time. Tricks: You multiply the number of tricks by 2 and credit this number as points.

So 2 tricks give you 4 points, 4 tricks give you 8 points. These trump cards also give points in the following combinations:. Big Slam: The losing party won 0, the winning party all 13 tricks. Before the days of auction bridge and contract bridge it was a very popular game indeed, but today Whist has been superseded by Bridge.

The standard card pack is used. As in many bridge games, two packs of cards of contrasting back design are recommended. While one pack is being dealt, the other can be shuffled for the next deal. In drawing for partners and deal, however, ace is low.

The dealer gives each player one card at a time, face down, beginning with the player on his left, until they come to the last card. The last card is the trump card. The dealer places the last card of the pack face up on the table, and every card of its suit becomes a trump.

When it is the dealer's turn to play to the first trick, they pick up the trump card and it becomes part of the dealer's hand. Each of the partnerships tries to score points by taking any trick in excess of six. The partnership with the most points at the end of play wins the game. The turn to play is in clockwise rotation. The player on the dealer's left leads first and may play any card.

Each player in turn plays a card, following suit if possible. Click the "I Agree" button below to accept our terms and cookie use. You can opt out of seeing personalized ads below, if you do so you will still see ads but they may be less relevant for you.

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Whist is a simple trick taking game, played in pairs. The players sitting across from each other are a team and together they try to get as many tricks as possible. Each player gets dealt 13 cards.

The first player to start is chosen randomly, in the next round the person to start will be the next person to the left of the person who started the current round.

In each round there is a special trump suit, whose cards are considered higher than all the other suits. Every fifth round there is no trump. A player leading a trick can put out a card in any suit he wants, even the trump suit. The players that follow must put out cards in the same suit if they have at least one. If they have no cards in the same suit they may put out any card they want. The player who puts out the highest card in the suit takes the trick, unless someone has put out a trump card, in which case the highest trump card takes it.

The player who takes the trick will then lead in the next trick. After a round is finished the score is calculated. The tricks of each team are counted, and they get a point for each trick over 6 tricks. Points are tracked between rounds and the first team to get 7 points wins the entire game.

Since there are 13 tricks in each round and you get points for number of tricks above 6 that means that if you get all 13 tricks you will be able to win in one round. This online version of Whist was made by me. My name is Einar Egilsson and over there on the left is my current Facebook profile picture!

When I was about 12 we used to have Whist nights at my school. I always liked the game but hadn't played it in years. Then, after I created Spades I remembered Whist and decided to make it as well. Each player plays exactly one card per trick, trying to match the suit of the lead card. If the suit cannot be followed, they may play any card. The trick is won by playing the highest value trump card, or if there are no trumps played, the highest ranking card of the suit led.

The player who wins a trick leads on the next. After the 13 tricks have been played, the team which won the most tricks gets 1 point per trick won, in excess of six. The Trump Card The suit of the trump card becomes the trump suit.



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