What makes Zany Golf a blast to play is the combination of wonderfully creative courses and excellent ball physics'the two most important ingredient in a mini golf game. The holes are protected by bouncing hamburgers, windmills, weird-looking buildings, and numerous other objects that are very well animated. Courses also have several interesting themes, including a mad scientist's lab and a pinball table. You can even win bonus strokes by finding hidden bonuses and completing the courses well before the clock runs out.
The holes start out easy and gradually get more difficult and imaginative, so beginners will have many chances to perfect their strokes before the more difficult holes. Smoots Summer Games is an indie sports-racing game developed by Kaneda Games. It was published by JanduSoft. Smoots Summer SEGA published the game.
NFL Prim It was originally released in Empire Interactive published the Worldy Cup is an indie action-sports game developed by Tommosaur. If you're merely human, you'll watch the ball go down, down, down, back to the lower deck. All this is indicative of the Zany Golf experience. Zany Golf, for all its flaws, does offer some challenge. Completing the game isn't too hard, but getting better and better scores is the real test.
If it were only a little faster Zany Golf by Will Harvey and his Sandcastle design team is not only the early lock for Computer Game of the Year, it is a masterpiece - the finest product Electronic Arts has published in years.
What does Zany Golf have that earlier miniature - golf simulations lacked? Stunning graphics, a brilliant interface and internal consistency, all reprocessed through a filter of wild imagination. Successful simulations duplicate the romance and excitement of an experience, while smoothing out its rougher edges. Zany Golf perfectly captures the ambiance of miniature golf, from the texture of the artificial turf to the varnished gleam of the hardwood floor, while eliminating awkward or physically impossible shots.
Unlike real courses, you'll never have to put through your legs here, shoot one-handed or wedge the dub against the perimeter board. To strike the ball, the player positions a cursor on it, clicks, then draws back an invisible club-head to determine the impact of the stroke. Each of the course's nine holes is seen from the same perspective, a two-thirds viewpoint so realistic it almost feels like you're standing there.
Every hole is preceded by a slick-looking title card and a single-screen drawing of its layout. The actual greens extend over several screens, but the golfer can access the entire hole by scrolling in the desired direction.
Several of these holes include elements not possible in the "real" world, like the moving hole in the Anthill layout and the Marble Madness s-like Magic Carpet. Even among so many virtues, Zany Golfs visuals stand out as its most impressive feature. The color, texture and style of the drawings perfectly invoke a technicolor miniature-golf course from somebody's wildest dreams.
From the introductory screen - a downward scan of the course's signpost - to the final hole - a complete mad scientist's lab full of puzzles, mazes and dangerous equipment - Zany Golf's graphics project a pastel neon cool that is irresistible. Will Harvey and his Sandcastles have created a fantastic game in Zany Golf, a perfect blend of the classical and the innovative that begs for future course disks.
Take a nice sunny day, a couple of friends and an inventive miniature-golf course, and you've got good times lined up. Though pitch-'n'-putt has lost some popularity in recent years, Electronic Arts has paid tribute to the game with a computer version called Zany Golf that is taking the nation by storm.
In Zany Golf you don't have to worry about rain storms, cold weather or a trash-filled green affecting your play. Ten holes are provided for your entertainment, each hole containing a different layout of obstacles; for example, the opening hole has the typical mini-golf windmill as the primary hazard.
All of the holes have standard angle boards for redirecting the ball around corners , bevels and hills, as well as two-tiered action where the first hole only leads to a secondary green. Being a computerized game, though, Zany Golf also has its share of situations not possible for "normal" mini-golf construction. Ant Hill, for instance, has added difficulty because the flag and hole wander around the course as you shoot.
Another innovative hole lets you blow the ball around the green with fans that you control. The next few pages will give some helpful advice for lowering your Zany Golf score. We've even discovered an easier way to get to the elusive tenth hole, which can normally only be seen if you play out the course under par. Obviously you are shooting for the best score, so use the first couple of easier holes to build up your stroke count for later in the game. Your opening shot should hit the brick bevel just before the ramp leading towards the windmill.
The windmill not only gives you a one-stroke bonus, but also puts the ball right near, if not in, the hole. If you find that you've missed the doorway, don't despair. It's still easy to make par with a bank shot, if you aren't in the clear to get to the hole on a straight shot.
Take your time. Rushing the shot will always result in a lousy score. Take advantage of the ability to place your ball on a different tee-off spot. Some spots give you a better angle for your opening shot than others. Learn to judge how hard you need to "pull back" to place the ball where you want it. As in real golf, overhitting or underhitting a shot may put you in a worse position or in a hazard.
Putting too hard towards the hole may result in the ball jumping the cup. Also learn the art of bouncing the ball off walls. Many of the holes require accurate "bank shots", as in billiards. Occasionally a fairy will appear on the course. Hitting it results in you receiving bonus strokes on your score - though you won't know beforehand how many you're going to get. The fairy isn't usually on your intended route to the hole, so you have to decide whether it's worth it to go for the bonus.
Most times it is worth the chance of getting a decent bonus to work with. Graphics, sound and presentation are all excellent. You will never want to play another game of clock golf on a miserable day of the seaside again. It's a crazy golf simulation! Isn't that a coincidence, what with this being a crazy golf sim as well?
The difference is that in Mini Golf most of the play takes place on flat, two dimensional greens, whereas in Zany Golf all the action takes place in a multi-directional scrolling, forced perspective environment.
Each hole has its own theme - castles, windmills, fans, etc. You only have a certain amount of strokes for each hole and there are bonus strokes for, say, touching the fairy with your ball or completing a time bonus. Grab your putter and head out for the strangest miniature golf course you ever played. One to four players can try their hand at nine very odd holes.
0コメント