Metriod prime games




















Although one might be inclined to view Samus' arsenal as her most important equipment, it's her visor that plays the biggest role. Through careful use of her combat, scanning, x-ray and thermal visors, Samus can gather all the info she needs to navigate any set of circumstances, whether it be in combat by spotting an enemy's weak point or in piecing together the clues to an environmental puzzle.

Visually, the game is rendered with a staggering attention to detail. Once you land on the Chozo area which has been comandeered by the Space Pirates , a plethora of visual fireworks bombard you all at once. Cool details like condensation, reflections, splatter, static and short-circuit effects flood her HUD at one point or another. And when Samus fires a charged-shot, the air around the projectile warps. Enemies, it must be noted, are not only deceptively fast, but are also extremely well-animated, with rag-doll physics coming to life when fallen Space Pirates tumble from their perch.

While Nintendo is to thank for many of the innovative touches that have gone into the game, developer Retro gets the credit for pulling it all together so beautifully. As one Nintendo rep told us: "The folks at Retro are fans of the original games. The intent is not to make a first-person shooter, but to bring Samus into a 3D world.

To call it just a first-person shooter undermines the game. When I first heard about Metroid Prime , I was suspicious. It was a revival of the venerable Metroid series on the new Nintendo Gamecube, played from a first person perspective. Now at the time, most die-hard Metroid fans were less than happy with that announcement.

We've all played FPS titles, and while they can be good, they aren't exactly original, what with some-odd dozens having been pumped out since the days of Doom and Marathon. As one of the more important aspects of the game, that's where I'll start. The first and most important thing you must remember about this game is that it is not a first person shooter. It's Metroid, updated for the Gamecube, played in a first person perspective.

All things alike, the difference is subtle, but there nonetheless. Next, you'll want to pay attention to the graphics. They are colorful, attractive, and in all ways respectful to the previous games.

I cannot count the graphics that really capture my eye, but they were audacious and simple, obvious and subdued. An element missing from most first person titles is the sheer level of complexity that is exhibited in Metroid Prime's environments.

They are filled with lush detail and always appear unique and intriguing, rather than simple elements repeated many times. Beyond that though, are the little details like the display screens with data readouts, or the reflection of Samus eyes off of the visor during a particularly bright explosion. My favorite detail of all is how the fingers in the gun arm can be viewed with the X-Ray Visor, and can be seen to change position based on what beam you've chosen.

In addition to the old school technology like the Ice Beam or the Morph Ball, Samus now has the use of Visors, allowing her to scan enemies for special weaknesses, switch to x-ray mode to track invisible opponents, or even use the thermal visor to target weak points in an enemy.

Each weapon gets its own 'combo' attack now, so in addition to the Super Missile now the normal Power beam combo , Samus can throw fire, shoot lightning, or freeze a multitude of opponents.

The storyline is perhaps the most interesting part of the game, detailing not only small parts of Samus history, but also telling the story of the Space Pirates and their terrible experiments on the planet Tallon IV. Eurogamer received a whole host of tips surrounding Bandai Namco's involvement with Metroid Prime 4 , and finally reported that Bandai Namco Japan was allegedly working on the game.

Fans of the series continued digging, looking for any tidbits of information they could find. Eventually, the LinkedIn profile of a Bandai Namco senior online programmer was found, in which he stated that we was working on an "exciting project. As E3 rolled around, a year after the game was initially announced, fan speculation had reached an all time high. However, to the surprise of many, not a single piece of Metroid Prime 4 content was shown. No trailer, no gameplay, and certainly no release date.

In response to the widespread criticism, Nintendo's Reggie Fils-Aime stated that they were only going to show fans something when they had something actually worthwhile to show, and that Nintendo didn't want to repeatedly dangle Metroid Prime 4 in front of fans without any substance behind it.

This news essentially acted as a confirmation that Prime 4 would not be releasing in , which disappointed many, but gave some confidence that Nintendo had faith in the project, and would give it all of the time it required to be the game that everyone was expecting it would be.

Unfortunately, would bring with it some pretty devastating news. In just over three minutes, the world was told that Metroid Prime 4 was not meeting Nintendo's standards , and that the tough decision had been made to restart the development process from scratch. Still, the PC platform won him over consoles.

John has also written a higher degree thesis on the "The Evolution of PC graphics cards. John Papadopoulos. After Super Metroid , Metroid fans eagerly awaited a sequel. It was supposedly slated for the Nintendo 64 or its ill-fated accessory, the 64DD, but while the game was mentioned, [11] it never entered production. Developer Shigeru Miyamoto explained that it was because Nintendo "couldn't come out with any concrete ideas". Retro Studios was created in , by an alliance between Nintendo and former Iguana Entertainment founder Jeff Spangenberg.

After establishing its offices in Austin, Texas in , Retro received five game ideas for the future GameCube, among them a new Metroid , [13] despite not even having development kits.

The game was originally envisioned as having third-person perspective gameplay, but this was changed to a first-person perspective after Miyamoto intervened, causing almost everything already developed to be scrapped.

Among the reasons for leaving the third-person perspective were Rare's trouble with the camera in Jet Force Gemini , shooting in third-person "not being very intuitive", and exploration being easier using first-person. What Metroid Prime was originally supposed to look like, in a 3rd person perspective. Director Mark Pacini said Retro tried to make the game so that the only difficult parts would be boss battles, so players would not be "afraid to explore", because "the challenge of the game was finding your way around".

In , three games were canceled to establish focus on Prime , and in , the fourth other project an RPG called Raven Blade was canceled, so that Prime would be the only game in development.

In November of the same year, Retro Studios confirmed in the "job application" part of its website its involvement with the game, and at E3 , Prime was officially announced by Nintendo, receiving mixed reactions due to the change from 2D side scrolling to 3D first-person.

Kenji Yamamoto , assisted by Kouichi Kyuma , composed the music for Prime. The soundtrack contains remixes of tracks from previous games in the series, because Yamamoto wanted "to satisfy old Metroid fans. It's like a present for them. Tommy Tallarico Studios also aided in developing the sound effects.

According to Michael Mann , the game's development lasted roughly two and a half years, and had a team of 35 people according to Mike Wikan. The original North American version of Prime had the most technical issues such as more sequence breaking opportunities and a glitch that occasionally caused the game to freeze when using elevators connecting to Chozo Ruins , which eventually received a Player's Choice release that added an invisible wall over the Runic Gate in the Arboretum.

The Japanese version released shortly afterward, resolving some glitches and altering certain elements of the gameplay mostly to prevent sequence breaking. The European version was heavily based on the Japanese version and slowed the loading so it would normally never freeze. The PAL version had logs removed or changed, resulting in a slightly different storyline and Logbook.

A narrator was added in the opening and closing scenes. Some of the changes were included in the North American region's second Player's Choice release, along with more changes not in other releases.

Before the release of Metroid Prime 2: Echoes in , Nintendo released a platinum-colored GameCube bundled with a copy of Prime containing a special second disc, the Metroid Prime 2: Echoes Bonus Disc featuring two preview trailers, a demo for Echoes , a timeline of Metroid games, and an art gallery.

New Play Control! Metroid Prime was released in Japan on February 19, The Wii port of the highly acclaimed GameCube title featured slightly updated graphics and improved, Wii-specific controls similar to those found in Metroid Prime 3: Corruption.

Aside from the few aesthetic changes there were also minimal changes in gameplay. Switching visors is done through the minus button and changing the current beam is done through the plus button. This edition also features voice acting, such as in the opening sequence and when starting from a Save Station. The game also includes true widescreen support. This is also how the feature functions in the Trilogy version—see below [25].

The Trilogy was also announced for Europe and Australia and released on September 4 and October 15 respectively. The Trilogy was later re-released on the Nintendo eShop on January 29th in North America and other countries, complete with all the disc copy had to offer.

Metroid Prime became one of the best-selling games on the GameCube, with about 1. According to Nintendo's official data as of December , Metroid Prime was the sixth best selling GameCube game, and the best selling Metroid game in the series with 2. After its release, the game received much critical acclaim, including a perfect review score from Electronic Gaming Monthly and Nintendo Power. IGN rated it high for its "very impressive graphics, [38] amazing, innovative gameplay, how it stayed true to the classic Metroid formula, [39] and its soundtrack.

Currently on Game Rankings, Metroid Prime stands as the seventh greatest game of all time and also the greatest game of the sixth console generation, with an average score of It also won many Game of the Year awards from major publications and gaming sites. Prime was nominated for 17 awards at the National Academy of Video Game Trade Reviewers, becoming one of the organization's all-time most nominated games. Todd Keller was the recipient of the former award. Metroid Prime was followed by two direct sequels in the same first-person adventure style, a pinball spin-off, and a portable Metroid game in first person perspective.

The first sequel was Metroid Prime 2: Echoes for the GameCube released in November , in which Samus travels to planet Aether and discovers that a Phazon meteor crash on the planet created a parallel universe; she is also pursued by Metroid Prime, now known as Dark Samus. The storyline follows Samus trying to discover an " Ultimate Power " while facing six rival bounty hunters. Corruption is the final installment in the Prime mini-series [47] and introduces new hunters and characters, such as Rundas , another bounty hunter from the Galactic Federation.

It follows Samus and the other hunters as they fight to stop the corruption of several planets by Phazon -rich Leviathans that threaten to turn the entire universe into Phazon. Super Smash Bros. Brawl features a stage based on Frigate Orpheon with the Parasite Queen in the background, as well as various songs from the game as background music. A fourth sequel, Metroid Prime 4 , was announced at E3 It is currently in development for Nintendo Switch , and will be released "beyond ".

Wikitroid Explore. Game Information. Category Index Parental Information. Administrators Mailing Lists Wikia Gaming. Explore Wikis Community Central. Register Don't have an account? Metroid Prime game. Edit source History Talk 6.



0コメント

  • 1000 / 1000