So, I curated all the popular games for you under this list. I am presenting you the 10 most played game in the world ever on the basis of the copies they sold till now and trust me there are some serious surprises in here too.
So, check them out, who knows that you have played all of them already. It is undoubtedly the most popular game in the world and available on almost all types of consoles. As you know it well, that it is a tile-matching puzzle video game and was released in Tetris has been on the top of the best-selling position for a long time, and the count of million copies sold till now is totally unbeatable.
What I like the most about Tetris is that it is available on every single platform in the form of variants. Whether it is about single player gaming or multiplayer, you can play Tetris to kill the time alone or with friends. The process of this most played game in the world is pretty simple where random block shapes fall from the top each having 4 blocks.
You need to form a horizontal line in order to vanish it, and the game goes on like this. Compatible with:.
The next pick amongst the most played game in the world is Minecraft. It has been sold million times which makes it to the 2nd position of this list.
It is a sandbox game where the player enjoys the game in a 3D procedurally generated world. The player is supposed to build and craft different things in the world with the help of cubes.
Other elements of the game are exploration, mining, combat, crafting and resource gathering, etc. The game supports both the single player and multiplayer gaming modes and has been achieved critical acclaim and plenty of awards too. As the game is open world, there are no specific goals, and hence player has great opportunity to explore around.
Furthermore, you can enjoy the 3D environment and great freedom of playing. The game is controlled from first person or third person perspective and runs on achievement basis depending upon task completion.
It definitely deserved to be amongst the most played video games as it has sold over 90 million copies till date. And the GTA V is a really major and important installment of this series. Released in , this game is based in the fictional state of San Andreas where the player has the opportunity to roam around in open world environment.
The game exhibits both single players, and multiplayer gaming modes and gameplay can be controlled from either first person or third person perspective. The player can roam around on foot or through vehicles too. In the single-player mode, the player needs to control three protagonists. Most of the missions in the game involve shooting and driving sequences. What makes it fun is that there are no specific objectives and this is why it is one of the most played game in the world.
Wii Sports is a game entirely based on the sports theme and made especially for Wii console. What made it to the most played game in the world is that it amazingly uses the applications of Wii remote because of the motion sensing capabilities required in the games.
There is total 5 sports simulation involved in this package where the player gets to play games like boxing, tennis, bowling, baseball, and golf. The game has sold more than 82 million copies to date, and the number is rising yet. As you continue, you overcome challenges, building up a massive arsenal of interesting armaments over time. Returnal takes oft-niche and hard-to-get-into genres like the bullet-hell, and turns them into an auditory and visual feast for the senses that anyone can dive into and explore.
Some areas like the fourth biome are masterpieces of environmental storytelling in this regard, where mysteries planted at the start of the level are terrifyingly solved with great satisfaction.
Resident Evil Village is relentless. A semi-abandoned village, populated less by humans and more by werewolves. Body horror runs rampant — from grotesque human-fish monsters, to giants, to underdeveloped fetuses, and even cyberpunk monstrosities akin to Tetsuo: The Iron Man. In the wrong hands, Village would be exhausting. But one of the best things about Village is its pacing. Levels, scares, and monsters rarely overstay their welcome; everything feels timed out to the second to be as impactful as possible, and then it gets out of your way, on to the next nightmare.
And nightmare really is the best word for Village. Playing Village never felt boring; it always had some trick up its sleeve, some new, unexpected terror. Always changing, always different. Resident Evil Village strikes a remarkable balance with its scares and is one of the best horror games we've ever played. Not a specific moment.
Deathloop will finally click. To get out of this hell, you must kill eight targets, breaking the loop. You have to do this within 24 hours. If you fail, you start over. In the first few hours of Deathloop, you fumble around with its weapons, powers, and intricate levels, trying to stay alive long enough to reach one target; the idea of killing eight feels like a pipedream wrapped in wishful thinking. Over time, that objective becomes manageable. And then eventually, it clicks; all the puzzle pieces slide into place.
The game no longer stands in your way. Deathloop becomes your playground of destruction and bloodshed. Deathloop excels in that mechanical payoff. Flying through levels that initially took hours, commanding its action, and finally pulling off the final heist is satisfying in ways few other games are. After finishing Deathloop, it is hard to resist starting a second playthrough. We wanted to fly through the early levels that gave us so many headaches, continuing to bend its world around our fingers.
For over a decade, Industries has been the shepherd of the Halo universe, taking the reins from original developer, Bungie, and continuing to chart a new course for the series. Halo 4 and Halo 5: Guardians found success in their own rights, but longtime fans noted that gameplay and storytelling veered from previous form.
Individual story beats seem at times to directly echo moments from the original Halo: Combat Evolved. Enemy combatants feel fierce, familiar, and challenging. The ringworld setting itself recalls the Pacific northwest locale that initially inspired the series. And many multiplayer modes aptly reflect the tense exchanges the franchise first employed. Look closer, and Infinite reveals that it is far more than a fresh coat of paint on an old formula.
New equipment, especially the grappleshot, changes the way players confront a battle. Major missions, open-world exploration, and upgrades lend increased replay value and a sense of discovery.
Specific encounters, particularly at large bases, support player freedom and creative problem-solving. And in multiplayer, expanded Big Team Battle rosters, a more significant role for equipment, and a free-to-play model that invites all players to the table, regardless of platform, are just some of the notable shifts.
Multiplayer progression, the number of maps, and limited customization all need addressing. And in the campaign, the absence of cooperative play is a gut punch. Infinite offers immaculate shooting, one of the best original musical scores in years, and a heartfelt storyline rooted in themes of hope and resilience — much-needed topics for many players in Join Sign In.
Returnal can be an arduous experience. A single run can take several hours. When the game was first released, it had no checkpoint system, which made it impossible for anyone with a child or even, really, a job to stay up til 2 a. And the designers have thankfully remedied the checkpoint problem, which means anyone can play this eerie game filled with intriguing horrors, both real and existential.
The game rewards inventiveness: You aim to stage any kill as an accident rather than a murder, a mandate that challenges your patience and creativity. The creators strike the right tone with gallows humor and some fun, bizarre scenarios.
You could, if you really wanted to, murder someone by hitting them with a fish. The story is a bit flimsy, but the game succeeds as a surprisingly smart satire of the secret agent genre, which tends to revel in the accoutrements of capitalism. On its surface, Chicory is an adorable game about a little dog with a paintbrush. You name the dog after a favorite food—though consider this choice carefully, lest you wind up with a cumbersome name like Lemon Bar.
The pup is the 1 fan of a rabbit named Chicory, an artist who wields a magic paintbrush. When Chicory vanishes, so does all the color from the world. The world is your coloring book: render trees magenta, houses aqua, and solve puzzles with your brushstrokes. Chicory might become too saccharine if not for its poignant story about artistic anxiety. In conversations with other woodland creatures, you find every character struggles with imposter syndrome, anxiety and other various mental health issues.
Through these conversations and encouragements to express yourself artistically, no matter what others may think, the story gently teaches you to be kind to yourself and others.
Modern day supercars, vintage classics and experimental vehicles are all up for grabs, ready to be driven through all manner of terrain. Half deck-building card game, half point and click adventure, Inscryption puts you at the mercy of a cabin-dwelling, mask-wearing weirdo shrouded in darkness.
The only thing you have to keep you alive is a rulebook, your wits, and…a talking playing card. A decidedly 90s aesthetic, haunting imagery and turn-based gameplay imbue it with a certain nostalgic charm that plays with the story itself.
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