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The rule set I used back then was Tractics. I also had Angrief Attack and later wrg but the only one I played more than once was Tractics. I am just back into gaming after a 25 year interruption and after a lot of effort have located a few other gamers in my area interested in micro armour.

Along with my waistline my interest in different periods and arenas of war has expanded and evolved some.

Nothing has caught me yet but there are so many sets out there now it is becoming a bewildering choice. I would like to find a set of rules where one stand of infantry is a squad, fire team, weapons team or leader. A single vehicle figure is one vehicle or weapon. Crews are handled as separate from their weapons.

The effects of leaders is tangible in some way. I would like to be able, with appropriate considerations, to be able to play one set of rules for the period from between the wars up to modern day and possibly into science fiction if possible. The most important aspects to me are the effects and limitations of command and control on your forces. My ideal force size would be a platoon or two of infantry and a company of armour all with some supporting elements. If this sounds like your rules let me know and if I can give you my list of more detailed questions, either by posting them here so others can compare how close they should be to their own tastes, or as a private message.

Thank you. A popular mantra is that you can always do something, but you can almost never do everything you need to do. Are they pulling back? Have they suffered damage they have to deal with? Are they combat ineffective? For every 10 or less stands making the march, you remove one stand on each game move the forced march is made. A player may not use a forced march move for offensive or attack purposes.

However, if at the end of a forced march move, his troops come under attack by the enemy this is a different matter. Instead of putting troops on the table, the players can use markers to represent troops. Player concealing troops must show written disposition of these troops when exposed. This table shows casualty rates made by number and types of model soldier moving stands.

It is used for musket fire, melee and artillery fire. At the bottom, we include a casualty table for a 3-man Infantry stand, which we use for British battalions only. We mount 3 British soldiers on a one-inch long stand, and a battalion is 10 of these stands 10 companies equals a historic British battalion of Napoleonic times. Example: the first line shows that one Heavy Cavalry stand will kill one stand that has two model soldiers on it a Light Cavalry stand actually.

Second line shows that it takes two Heavy Cavalry stands to kill one stand with 3 model soldiers on it, etc. Note: One stand over one-half required to kill is counted as full amount. Example: six stands are required to kill one stand. If you have 3-man Infantry stands rather than the 4 we use then use the following table:.

Movement All movement and ranges are devised to use on a standard six-foot wide war game table. Light Cavalry are mounted two models per stand Heavy Cavalry are mounted three models per stand. The above stands can represent one company of men. Light Guard Company has double movement also Light Cavalry — may fire carbines and melee.

See Fire Table for stand of 2 models Heavy Cavalry are the melee troops and do not fire guns. Sequence of Action Both players move all their soldiers. Artillery fires and results obtained. Casualties removed. Musket fire is judged. Post-volley morale determined. Melees are fought out. Post-melee morale is determined. Other rolls are misses Destroying terrain objects houses, walls, etc. Two ranks of Infantry or Light Cavalry are counted for musket fire.

The opposing forces fire, and remove their casualties. Each player counts up the loss he has sustained. Defensive position morale. In melee all stands count in the melee. Can use two regulation moves to form a square Houses — attacker may use double the number of troops in melee, that the house officially has been designated in holding.

Tsuwamono No Michi. Hard Copy. Free PDF Copy. Paean - Greek City State Wars. Ideal for use with Baccus 6mm Ancient figures. Ideal for use with Baccus 6mm Napoleonic figures. Birth of a nation. Starforce Command.

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